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An invitation to the half-terlife
#39
"Lolzytripd" Wrote:Kam the 500 (600 if rank6) damage does get reduced a fair bit by phys def. Against a tanky character I've seen it reduced down to 200

"Kameron8" Wrote:and promotes wall of tank stat gameplay we already had prior to this change.

EI scales with health and has a brief cooldown because of the Unmarkable status. This is a tank optimized skill through and through, and just because other dedicated tanks can survive it doesn't mean it's somehow balanced. You can say you've seen it reduced to manageable numbers by 1,000 health tanks, I can say I've seen someone with a little over 500 health die in one hit to it.

This skill needs to be reworked in a way that it still functions in post-Great Reckoning tank land, but not at the expense of anyone who decided not to slam Vitality and Defense. Yes, this skill can be dodged. But no class can reliably dodge outside of Spellthief. Given Ether Invitation also works with Arcanic Potions, the list of ways to fight against this attack is short at best.
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