01-04-2017, 10:53 PM
Galren; totally agreed, it's probably a bit too strong at the moment.
Bloodhunt; Possibly.
Blessed; Possibly, though it could also be tied to the religion system. I will concede that it's basically a Bloodhunt that gets going immediately, at the cost of not being stronger when they're low.
Focused Mind; Possibly.
Magnet Shell; Agreed, for a basic shell effect it's pretty powerful.
Aerial Attacker; I think that since Gain Air is only 1M now this is a reasonable request.
Bright Bishop; Agreed.
Zugzwang/Proph; I could see Zugzwang getting reduced to 3 per Rank, but I don't know if Proph is worth touching because it has a much more limited activation window.
Armor/Staff of Eyes; Blind could negate the bonus, not sure if I want to change them beyond that because they're both 10* items and suffer from limitations based on that.
Flanking; I could see it being changed to half effect if no other allies are in melee range, along with half effect if you're on striking the sides. So striking the sides while solo would only be 25% of the bonus. This one probably deserves a little more discussion because it's an opportunity cost (you have to use a skill to move, if nothing else).
Flatfoot; Less inclined to change this one, it's a main class skill and Bash usually requires a follow-up move action.
Felhook; Expensive, high Momentum cost, SS based. I could see it getting adjusted a little bit but it has some limitations already.
Fortune Wind; Secondary effect aside for the moment, I could see it having a lower Rank based bonus that perhaps gets a little stronger if you evade an attack.
Distortion; I could see this being changed to main class only and/or getting +30 at max rank.
Protection from Arrows; Since this is such a specific evade bonus I don't know if it needs much adjustment.
Green Scale Tunic; Probably not a bad idea.
Blind; Does this really have much in the way of reliable application?
Bright Shell; Possibly, for the same rason as Magnet Shell.
Smoke Screen; This is easy to get around, probably fine.
Yomidori; Possibly could be changed to only apply if you're damaged by it but thematically that might not make sense, because the idea is an attack that you've seen before is less effective against you. Although thematics aren't really important compared to balance.
Bloodhunt; Possibly.
Blessed; Possibly, though it could also be tied to the religion system. I will concede that it's basically a Bloodhunt that gets going immediately, at the cost of not being stronger when they're low.
Focused Mind; Possibly.
Magnet Shell; Agreed, for a basic shell effect it's pretty powerful.
Aerial Attacker; I think that since Gain Air is only 1M now this is a reasonable request.
Bright Bishop; Agreed.
Zugzwang/Proph; I could see Zugzwang getting reduced to 3 per Rank, but I don't know if Proph is worth touching because it has a much more limited activation window.
Armor/Staff of Eyes; Blind could negate the bonus, not sure if I want to change them beyond that because they're both 10* items and suffer from limitations based on that.
Flanking; I could see it being changed to half effect if no other allies are in melee range, along with half effect if you're on striking the sides. So striking the sides while solo would only be 25% of the bonus. This one probably deserves a little more discussion because it's an opportunity cost (you have to use a skill to move, if nothing else).
Flatfoot; Less inclined to change this one, it's a main class skill and Bash usually requires a follow-up move action.
Felhook; Expensive, high Momentum cost, SS based. I could see it getting adjusted a little bit but it has some limitations already.
Fortune Wind; Secondary effect aside for the moment, I could see it having a lower Rank based bonus that perhaps gets a little stronger if you evade an attack.
Distortion; I could see this being changed to main class only and/or getting +30 at max rank.
Protection from Arrows; Since this is such a specific evade bonus I don't know if it needs much adjustment.
Green Scale Tunic; Probably not a bad idea.
Blind; Does this really have much in the way of reliable application?
Bright Shell; Possibly, for the same rason as Magnet Shell.
Smoke Screen; This is easy to get around, probably fine.
Yomidori; Possibly could be changed to only apply if you're damaged by it but thematically that might not make sense, because the idea is an attack that you've seen before is less effective against you. Although thematics aren't really important compared to balance.