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Pixel Movement Testing
#14
Day 2 of testing is up.

- Adjusted top speed and speed build-up rate in normal maps.
- You can now hold C to 'walk', which halves your maximum speed.
- Knockbacks now work correctly.
- Characters entering battle should no longer be offset.
- Moving against solid objects no longer plays footsteps/applies 'after step' effects.
- You can now pass through players as per normal.
- You should no longer be able to reach unintended areas by bumping into other players.
- Walking monsters should be moving at a similar pace to in tile-based movement. Engage range adjusted to take pixel distance into account instead of simply tile distance, so you won't get engaged from almost an entire tile's distance.
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