Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Pixel Movement Testing
#14
Day 2 of testing is up.

- Adjusted top speed and speed build-up rate in normal maps.
- You can now hold C to 'walk', which halves your maximum speed.
- Knockbacks now work correctly.
- Characters entering battle should no longer be offset.
- Moving against solid objects no longer plays footsteps/applies 'after step' effects.
- You can now pass through players as per normal.
- You should no longer be able to reach unintended areas by bumping into other players.
- Walking monsters should be moving at a similar pace to in tile-based movement. Engage range adjusted to take pixel distance into account instead of simply tile distance, so you won't get engaged from almost an entire tile's distance.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord