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#10
It comes back to the whole skip being treated as a status effect by moves thing. Instead of exagerrating the issue, let's just have status-effect-affecting moves ignore skip so it can't be extended, etc., and have Geist Schritt's skip operate on the same cooldown.

Considering dev's tendency to use status effects to operate game mechanics, these interactions are almost assuredly unintentional.

Once these unintended interactions are sorted out, I'm pretty sure this could be a very interesting change to the strategy of the game.
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