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Strength needs a buff.
#11
STR is an offensive stat that already gives you weapon stats on other abilities, it is also one of the highest stackable scaled stats in the game due to dragon king armor pieces, 1:2 would set the scales in a catastrophic position, it's about giving a small buff to STR, not about making it the best stat in the game, keeping in mind that physical damage is often inferior to magic damage due to physical DR being easier to come across than magical DR.

I think a 1:4 ratio is just healthier here, I don't think many will disagree with that, you're thinking too big, remember how WIL got a 1:4 ratio on Elemental attack and how much better WIL got? 1:4 is just a better ratio in general for keeping things in check, 60 scaled DEF isn't nearly as easy to achieve as 60 scaled STR either.

Average STR builds would be dealing about 10% more damage, which is significant already, and high STR builds would be dealing 15% extra damage for their heavy stat investment, we're not looking to invalidate tanks with a single stat but rather help keep DPS builds too dependent on SKI/GUI/LUC as their primary offensive stats.
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