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About Glykins
#9
"Trexmaster" Wrote:Glykins are still pretty overbearing when built for tank.

Docking their percent heal to 1% per 20 would be a start.

Immunity to poison and passive percentage heals (very often used with upwards of 1,000 HP) is difficult to compete with in terms of tank power. Not to mention Golden Blood's -other- effect, but that doesn't come up nearly as often.

Agreed, right now in the edge cases you have to deal with roughly 40-60 HP coming back each turn, alongside a wall of tank stats. I'd also like to see their healing get reduced to 1% per 20 Scaled San, instead of 1+(1 per 15 scaled)%. Numerically speaking, the passive itself is contributing roughly 40 of the 60 HP/Turn, where the blessing of Glycon -- and often Soldier passives, the trait, and Terrasque Shell -- cover the rest.
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