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Asura Cannon
#14
200 damage is not nuke damage.

200 damage from 1 spell per turn, and its mono element, is fine.

Wind slasher and ghost wind average much higher damage.

The issue is its 200 damage, and it gives sturm, and it goes up to 260+ with sturm.

Solution, remove sturm bonus, lower sturm gain.

Instead of making the only good spellthief stealable darkness spell, shit because it suddenly did good in a pvp fight, if it's always been so horrendously overpowered, where were its cries for nerfing since boxers release?
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