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Basic Attack fix's impact
#39
Felhook can be used twice in one turn (rather easily) so long as you play the "GUESS WHICH THING IT TAKES TO ACTUALLY BREAK MY GEIST!" (Answer; it's not a skill).

They then get to bumrush you and pummel your asshole in for 140% SWA (+ extra from SS)

Execute is fine, because it has a shitton of limitations that either require certain cheese combos, or for the person to be an archer.

However, shit in the entire monk tree just shits out more damage than you can count. Dense Thunder? 1.3x SWA + half of that in sound damage to everyone within 3 (so, effectively, 205% SWA, more if they are around allies). People will almost always hit this in the current meta because fire tiles fucking murder you if you don't have spiked treads. And having spiked treads auto-counts as you hitting a damn wall, so you take the full damage anyways.

You running Monk + DH (or in a straight line with your enemy)? Dragon Gale (120% SWA + 100% Wind Atk) > Backflip towards them > DRAGON GALE.

Now they've taken 120% SWA + 100% Wind attack and then 130% SWA (*1.15) and are now knocked down.

The Dragon Gale will do even more damage if there were people in the way, and if there were, and you were DH, you can just fly over them towards your foe for practically free.

The topic is done and dead and over with though. Let's pray Glancing Blows will at least make this better.
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