09-05-2017, 01:36 AM
Guile as a stat sounds nice on paper but in reality it wrecked basic attacking.
Unless your weapon scales hard on guile (daggggggggggggggggggggggggerrrrrrrrrrrrrrrrrrrrrrrsssssssssssss) building for crit damage hurt builds.
It took away the flat 2x crit damage (2.5x for void assassins) and made it 1.05(fist)-1.25(axe/daggers)+scaled guile crit damage which is nowhere near old crit damage.
meanwhile tanky auto hitters lost nothing, they got sanctity as an optional new tank stat, a stat that its inclusion didn't steal from any mechanics.
With GR choosing your stats they could even have faith now.
Unless your weapon scales hard on guile (daggggggggggggggggggggggggerrrrrrrrrrrrrrrrrrrrrrrsssssssssssss) building for crit damage hurt builds.
It took away the flat 2x crit damage (2.5x for void assassins) and made it 1.05(fist)-1.25(axe/daggers)+scaled guile crit damage which is nowhere near old crit damage.
meanwhile tanky auto hitters lost nothing, they got sanctity as an optional new tank stat, a stat that its inclusion didn't steal from any mechanics.
With GR choosing your stats they could even have faith now.