09-30-2017, 05:19 PM
That's what Geist Schritt (Red) is for. When you're not targeted. What sucks is that if you're slower than your opponent, it kind of kills the utility it has, as it is right now. It's a sinless gap-closer that makes you get utterly mutilated by Cinders.
I wish it worked more like Setting Sun, where you can re-activate it on your turn to make a proper use (but having your Momentum refunded, or else it would kill the use of Geist Schritt (Red)).
I wish it worked more like Setting Sun, where you can re-activate it on your turn to make a proper use (but having your Momentum refunded, or else it would kill the use of Geist Schritt (Red)).