06-15-2018, 05:49 PM
Debug: Before Use Skill called. Shivania van Fenrir, Violet Vixen, Wild Ride, 1
Debug: Basic Attack - Weapon Darlene; 0
Debug: Total Power for Darlene / Darlene was 3.
Debug: Critical Multiplier for this attack is: 138%
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Basic Attack - Weapon Darlene; 0
Debug: Total Power for Darlene / Darlene was 3.
Debug: Critical Multiplier for this attack is: 138%
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Basic Attack - Weapon Darlene; 0
Debug: Total Power for Darlene / Darlene was 3.
Debug: Critical Multiplier for this attack is: 138%
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Basic Attack - Weapon Darlene; 0
Debug: Total Power for Darlene / Darlene was 3.
Debug: Critical Multiplier for this attack is: 138%
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Basic Attack - Weapon Darlene; 0
Debug: Total Power for Darlene / Darlene was 3.
Debug: Critical Multiplier for this attack is: 138%
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Basic Attack - Weapon Darlene; 0
Debug: Total Power for Darlene / Darlene was 3.
Debug: Critical Multiplier for this attack is: 138%
Debug: no_armor was in flags
Debug: projectile was in flags
Test two: I switched my Quickdraw into my off-hand, moving my bow of the green forest into my main. As you can see, the debug is easily half the length. Seems in off-hand, the gun is firing per tile traveled, whereas in main hand it travels the tiles, and then fires extra bullets based on tiles traveled. As cool as it is, definitely a bug
Debug: Basic Attack - Weapon Darlene; 0
Debug: Total Power for Darlene / Darlene was 3.
Debug: Critical Multiplier for this attack is: 138%
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Basic Attack - Weapon Darlene; 0
Debug: Total Power for Darlene / Darlene was 3.
Debug: Critical Multiplier for this attack is: 138%
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Basic Attack - Weapon Darlene; 0
Debug: Total Power for Darlene / Darlene was 3.
Debug: Critical Multiplier for this attack is: 138%
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Basic Attack - Weapon Darlene; 0
Debug: Total Power for Darlene / Darlene was 3.
Debug: Critical Multiplier for this attack is: 138%
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Basic Attack - Weapon Darlene; 0
Debug: Total Power for Darlene / Darlene was 3.
Debug: Critical Multiplier for this attack is: 138%
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Basic Attack - Weapon Darlene; 0
Debug: Total Power for Darlene / Darlene was 3.
Debug: Critical Multiplier for this attack is: 138%
Debug: no_armor was in flags
Debug: projectile was in flags
Test two: I switched my Quickdraw into my off-hand, moving my bow of the green forest into my main. As you can see, the debug is easily half the length. Seems in off-hand, the gun is firing per tile traveled, whereas in main hand it travels the tiles, and then fires extra bullets based on tiles traveled. As cool as it is, definitely a bug