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RE: FLeeing Rules
#7
I wouldn't call it an exploit it's the rules working as intended. The real problem is the fact that because someone managed to flee from one group of people in battle they somehow manage to get past the 100s of NPC guards and the gatehouses too. With no checks. Of course having a fight in Cellsvich shouldn't be an auto lose either. I imagine the rules were made this way to avoid a 6 hour conveyorbelt of battles every time an organised team fights happens in Cells.

Another issue raised was how downed party members were allowed to flee along with the one who fled. Honestly it might be time to really consider implementing that each person has to flee a battle individually. Still can't really get past the oddity of it just needing one person for a 4 man squad to run away.
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