09-11-2018, 02:58 PM
Joseph, this discussion is about the posted Fleeing Rules by Dyst in the forums. It’s not so much the mechanical aspect of fleeing from a battle, it’s the out-of-battle avoidance of combat altogether.
That being said, my issue lies in the most recent example of a group of 3-4 rules lawyering to escape a nigh-inescapable situation of 20 players opposing them and guards at their front, not to mention with little to no RP on their end to boot. I think the fleeing rules need a revision, especially after this situation.
That being said, my issue lies in the most recent example of a group of 3-4 rules lawyering to escape a nigh-inescapable situation of 20 players opposing them and guards at their front, not to mention with little to no RP on their end to boot. I think the fleeing rules need a revision, especially after this situation.