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RE: FLeeing Rules
#21
"WaifuApple" Wrote:If you have to rush due to real life, it should not be used as an excuse to botch up RP. Rescheduling is possible. If you're not willing to be open to rescheduling, then you either should start being open to it, or expect backlash. You being pressed for time is no excuse for rushed RP that you could have rescheduled.

I never said anything about using it as an excuse to botch RP, I'm referring to the fact that it's unreasonable to fight for long periods of time past midnight on a weekday. Rescheduling wasn't possible for our situation since nothing could be agreed upon, then there was an attempt through PMs to see who would fight us, but there were many mixed responses. The last fight wasn't even initiated or accepted by me in any case, but my guild member realized that it would be necessary to fight to avoid being banned and placate the situation.

"WaifuApple" Wrote:Also, we assume they are capable in some form of getting in your way, you assume none are capable enough to stop you, so clearly there's no room for you to put that on us, because simply put, you assumed the other extreme. Most player characters have a degree of skill, so it is more likely they would be able to challenge your escape than not.

There were already challenges made to thwart our escape, as I said before I'm not assuming that everyone is incapable to stop us, but it's completely unreasonable in a combat situation where every single person has tactical placement to stop us at every turn from escaping in a large city during a chaotic situation, especially when my third point comes into the equation.

"WaifuApple" Wrote:And in response to Yark. Pfft... Building a team OOCly, specifically for the purposes of destroying people. That's building to be meta, not building to be IC, and is terrible practice.

It doesn't decredit the fact that we had to confront a group that had watched us fight for roughly a hour and had time to prepare.
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