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RE: FLeeing Rules
#25
i bring the flee mechanics up because they apparently play a major part in the current fleeing rules.

the specific situation mentioned brings up a major issue with the '4v4' etiquette that's used as opposed to forcing each member of a party to go 4v1 when facing 16 people, for example. that might be worth its own discussion as well.

regardless, recent events demonstrate how to perfectly abuse the current flee rules and it's clear they need to be thoroughly reconsidered
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