Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
RE: FLeeing Rules
#29
Sly I think the issue with the rules and roleplay is that people -never- let antagonists escape via roleplay and force the flee check. Its gotten to the point antagonists have given up on roleplay attempts to flee and just do the damn roll.

My issue with late joiners counting towards flee/chase is because how long combat takes and how long it -doesn't- take for new comers to show up on scene, especially since honestly most of the time they only know about it because of meta ooc knowledge.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 3 Guest(s)
Sigrogana Legend 2 Discord