09-13-2018, 07:13 PM
"Noxid" Wrote:Which uses up item slots that can't be reused or they have to spend m to cure it. Less M to spend on healing or damaging the other team. If you suspect the enemy to be packing immunities then you pack the appropriate counter strategies. You can dispel the immunity or even drain their FP. At the end of the day though this game is a big rock paper scissors and sometimes you just ain't gonna gonna guess right.
Editpam healing is not an issue. Use something other than pure damage. Pack some utility into your team comps
I don't see how a support doesn't want to spend their momentum to prevent these statuses, the point being that supports are currently the strongest classes in the game due to how healing never has to deal with percentage DR, it heals in large amounts to just about everyone, its never been balanced but we've been slowly trying for ages.
The point of this thread is that death is too easy to recover from currently, utility is often considered in a lot of team comps past just healing, thats why Tactician and Engineer exist, as well as hexer.