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Steel Aura and Magic Gunners
#6
Charge + Hanging does work for the extra damage from Charging Strike however it is dodgeable but you get a bonus to hit depending on rank and distance. I do however think this would be a nice buff to BK and Steel Aura with all the MG null shell, interference shell to death meta currently it wouldn't be bad to have a single class that somewhat negates MG since there isn't really many ways besides dodging & a couple of other skills/solutions (mirror, fellel, etc.) that only barely help and iirc Steel Aura only lasts 4 turns and can currently be null shelled off. It isn't overkill. This would be a great change for BK.
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