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Ghost Skill Suggestions
#1
Some skill suggestions for Ghost, since Kensei is stronger than it is currently.

Blood Scent (Innate, 3 ranks max): Through sensing a wounded opponent, whether through literal scent or otherwise, you can avoid their killing intent in a more efficient manner. Gives 10 evade per rank against opponents marked with Claret Call.
Reasoning: Kenseis have a dodge that affects all hits after the first. A fight against two dodge characters would still prove in the Kensei's favor since Claret Call can be consumed and requires a hit to land first.

Feareater (Innate, 5 ranks max): You revel in battle, and through this mindset you're less likely to worry about potential dangers- not that you'd be ignorant. Gives 10 status resist to Fear infliction checks per rank. At rank 5, forces Fear inflections that don't have a status infliction chance to gain a status infliction chance.
Reasoning: Gives the class some thematic defensive utility.

Sideslip (Passive, 5 ranks max): Allows Haunting to be used when imposed by a movement debuff status effect. When using Haunting, remove levels of the movement debuff by rank. At rank 5, immobilized is cured and can be used when using Haunting.
Reasoning: Requires 3M to cure these status effects. If overpowered, it could instead let haunting ignore immobilize instead of curing movement debuffs.
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