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Escaping Dormeho
#3
Sounds like the guards better step up their game.

But, although I disagree with the initial suggestion, maybe instead there could be a safe haven building in each town (since raids will be extending to others later from what I heard) for people like that or people who RPly aren't combat focused to go seek shelter in during attacks? It doesn't drive people away from the town and exactly kill their RP during attacks that way. If anything it kind of opens up a bit more roleplay in the sense of "Oh shit I need to hide otherwise I'll be killed" for anyone who's too weak / not combat focused to play off of.
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