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Winged Serpent - Oh im halfway across the map corner haha
#1
Winged Serpent currently does far too much for a 0m mobility move.

It is insanely strong with how far it goes and with only the measly requirement of being airborne.

Take other skills that offer mobility in the game compared to winged serpent like backflip, crane hop and shift dimension. They're useful in their own right, but they aren't ludicrous in the range of movement they offer and have cooldowns which make them impactful in the grand scheme of combat.

And then we look back at winged serpent. If one person is chasing down a demon hunter using the entirety of their turn to catch up, unless they are a demon hunter themselves-...A dedicated kite build is able to just fly and move to the very far corner of the map again thanks to winged serpent and charge movement and free to spam extremely high range moves or regen hp and fp

Proposal: Range reduced to Rank*1 tiles, instead of Rank+3, Winged Serpent gains a longer cooldown (2 or 3 rounds)

That way it is a tactical investment and decision rather than a no brainer move to use every single turn because they can.
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