08-13-2019, 04:55 PM
I approve of all of these since they're not too crazy. Alot of monster skills could just have mini player versions in all honesty, without breaking metas too badly.
I think the heart of spellthief, especially now that we have cooldowns between each stolen spell is that they should have a variable of neat and suprising abilities rather than damage, damage, damage like it was in the past with certain combos.
I sometimes wish spell steal got an extra 2 spells to steal ever since the cooldown nerf. (Hint hint, nudge nudge)
(I also want to chiaotzu someone too.)
I think the heart of spellthief, especially now that we have cooldowns between each stolen spell is that they should have a variable of neat and suprising abilities rather than damage, damage, damage like it was in the past with certain combos.
I sometimes wish spell steal got an extra 2 spells to steal ever since the cooldown nerf. (Hint hint, nudge nudge)
(I also want to chiaotzu someone too.)