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Monster-mancy
#2
I approve of all of these since they're not too crazy. Alot of monster skills could just have mini player versions in all honesty, without breaking metas too badly.

I think the heart of spellthief, especially now that we have cooldowns between each stolen spell is that they should have a variable of neat and suprising abilities rather than damage, damage, damage like it was in the past with certain combos.

I sometimes wish spell steal got an extra 2 spells to steal ever since the cooldown nerf. (Hint hint, nudge nudge)

(I also want to chiaotzu someone too.)
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