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Opinions on the state of SL2's Mapping
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I still feel a little bit bad over the state of the arena remap, but most of the points here are what I can agree with, as someone who's worked with RPG Maker for years and years and years I can absolutely say that the mapping system in that is incredibly user friendly and takes minimal time to actually create maps in, if I had the option to I would import tilesets into it and make maps there exclusively.

But I know the platform we work on is incredibly jank, with BYOND being the way it is I can only request a few things for the map editor:

1) Every single tile is named Sigrogana Legend 2, this makes it extremely hard to navigate through as a result.
2) Tilesets are a bit of a mess and end up being a jumbled hogsmosh of various bits and pieces you have to sift through, trying to assemble an opaque tree or gate is a nightmare in of itself.

Other than that, I am very pleased with some additions to the newest map editor update, I'd love for some features like jump points and much more variety of lighting objects as well if I were to continue mapping.

I am willing to continue mapping as well if some sort of team is required, deadlines and working together with other mappers would be a pretty good deal if you ask me.
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RE: Opinions on the state of SL2's Mapping - by Autumn - 10-26-2020, 12:12 AM

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