10-28-2020, 02:31 PM
A healthy counter match up would be something like evade builds being able to reduce the basic attackers' hit chance to 30-50% or so. Your damage source becomes inconsistent but it's not negated entirely. Being able to reduce it to -negatives- is extremely unhealthy. Like sadbot said it makes it so you just instantly loss. You may as well just surrender or flee the battle from round 1. For a game that's so focused around numbers, and when it comes to pvp, a lot of minmaxing, that may be hard to manage, but I think there are definitely things that can be done to rectify the problem given a number of other weapon types don't have it nearly as badly.