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Sanic Shell is not fast vs mages
#6
I really liked the role that single-shot magic gunners played before in shutting down mages if they didn't have an answer to avoiding the basic attack shot. Silence has more or less been severely taken down a bunch of notches for every other application but I think it can be given back to sonic shell again due to how much damage a magic user can blast out in a short time with its main counter rival quite literally taken out the equation.

The knockdown effect for sonic shell could likely be moved to another bullet overcharge effect less used like magnet/bright shell to promote magic gunners the option of having to be flexible in what status effect to apply.
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Messages In This Thread
Sanic Shell is not fast vs mages - by Snake - 11-08-2020, 11:23 AM
RE: Sanic Shell is not fast vs mages - by Senna - 11-09-2020, 12:08 PM
RE: Sanic Shell is not fast vs mages - by Snake - 11-10-2020, 02:45 AM
RE: Sanic Shell is not fast vs mages - by K Peculier - 11-10-2020, 08:24 AM
RE: Sanic Shell is not fast vs mages - by Senna - 11-10-2020, 02:41 PM
RE: Sanic Shell is not fast vs mages - by Snake - 11-12-2020, 03:36 AM
RE: Sanic Shell is not fast vs mages - by Moku203 - 11-18-2020, 04:44 AM
RE: Sanic Shell is not fast vs mages - by Autumn - 11-18-2020, 06:32 AM
RE: Sanic Shell is not fast vs mages - by Balor - 11-18-2020, 06:37 AM

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