11-19-2020, 07:20 PM
The reason why both autohits are necessary and why this is a bad idea are because making dodge able to actually 'dodge' skills makes it the best strategy by far. Why would you tank when with enough evade you can just straight up ignore most damage that comes your way? AoE being the exception just isn't enough to offset the fact that unless you are hard stacking skill and luck and have hit steroids, all of your attacks will miss because now evasion builds can dodge skills without cobra.
So the game comes down to one thing. Can you stack enough hit to actually land damage on your opponent? If not, then you lost. This now means everyone is locked in to stacking luck and skill if they want to do any damage.
If you make autohits scarce instead it just makes those classes the only ones capable of tanking properly. Honestly dodge is not something that will ever be balanced in a game like this because of everything I said. As it stands it's just going to be tanking with extra steps in the form of Evasion! procs with a sprinkling of able to avoid basic hits.
So the game comes down to one thing. Can you stack enough hit to actually land damage on your opponent? If not, then you lost. This now means everyone is locked in to stacking luck and skill if they want to do any damage.
If you make autohits scarce instead it just makes those classes the only ones capable of tanking properly. Honestly dodge is not something that will ever be balanced in a game like this because of everything I said. As it stands it's just going to be tanking with extra steps in the form of Evasion! procs with a sprinkling of able to avoid basic hits.