11-19-2020, 10:26 PM
That mindset isn't much better, no, but I would still say it's better than the alternative because it swings the pendulum too far in the other direction. There are competitive basic attacking options currently even if they are objectively 'worse' than autohit builds. If you move toward allowing most things to be dodgeable then that just makes it so everyone HAS to stack hit to be useful because dodge will be king by far. At least when it comes to tanking, you can make damage stick and get a chance whereas the opponent dodging everything makes that chance nonexistent.
Magic is mostly on the rise because many silences were shifted to inflict checks which in turn gets rid of magic's biggest check. Silence itself is very unhealthy and a common suggestion of making it more like hesitation for spells would allow magic to be more tame. Still, there's definitely overall too much damage, you're right in that regard. I think that comes down to the way stats work than anything else. When you have damaging things (especially those that scale high) scale off defensive stats it's no wonder tanks run wild using autohits. If offense was made to scale PURELY off of stats that are only useful for damage and nothing defensive I think it would go a long way.
Magic is mostly on the rise because many silences were shifted to inflict checks which in turn gets rid of magic's biggest check. Silence itself is very unhealthy and a common suggestion of making it more like hesitation for spells would allow magic to be more tame. Still, there's definitely overall too much damage, you're right in that regard. I think that comes down to the way stats work than anything else. When you have damaging things (especially those that scale high) scale off defensive stats it's no wonder tanks run wild using autohits. If offense was made to scale PURELY off of stats that are only useful for damage and nothing defensive I think it would go a long way.