Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Crafting accesories/Boots
#1
Currently, if you craft for example a Scarf/Sylph cloak, it will always have 10% Ice/wind resistance.
and on the boots 25%

Could we have it so, that a higher Crafting level effects the outcome of the product, so that someone with tailoring 5 could possibly make 30% ones? Maybe even 35% if you have Tailoring 6?

I do not care if its RNG based what it has, but I think it would be nice to be able to craft those and actually use the new materials for it as well.

In general I would like if stuff would benefit in one way or another from a higher crafting level.
[-] The following 3 users Like Shujin's post:
  • Dystopia, Fern, Snake
Reply


Messages In This Thread
Crafting accesories/Boots - by Shujin - 11-28-2020, 12:29 AM
RE: Crafting accesories/Boots - by Snake - 11-28-2020, 10:25 AM
RE: Crafting accesories/Boots - by Perdition - 11-28-2020, 02:31 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord