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[Damage Rework] Damage Splitting
#4
Not the biggest fan of splitting the damage types and removing magic options from some of the martial classes. I don't think they need this change, and without them most physical tank vs physical tank battles would be even more boring to watch, and since atm dealing with magic damage seems more akin to stacking specific elemental resists rather than the res stat alone.

However I also feel that not everyone, myself included. Understand how much of the damage in SL2 is calculated. I feel rather than just proposing a shift, I'd like to see the current equations, and then how you would recommend we fix them. As I feel that would be incredibly insightful for anyone trying to understand what's going on when damage is dealt and would allow us here to give you better input rather than my opening line.

"Not the biggest fan."
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Messages In This Thread
[Damage Rework] Damage Splitting - by Autumn - 12-01-2020, 05:32 AM
RE: [Damage Rework] Damage Splitting - by Sawrock - 12-01-2020, 06:33 AM
RE: [Damage Rework] Damage Splitting - by Shujin - 12-01-2020, 11:22 AM
RE: [Damage Rework] Damage Splitting - by Balor - 12-01-2020, 12:24 PM
RE: [Damage Rework] Damage Splitting - by Snake - 12-18-2020, 04:59 PM

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