12-04-2020, 04:27 AM
(12-04-2020, 03:55 AM)Noxid Wrote: I always thought the best argument for such a change was that it would mean basic attacks could be balanced universally without having to worry about making one specific class too strong. In this case duelist. Any change to them always has to keep duelist in mind.
That's honestly a pretty good point. I can attest to often seeing mention that "if basics actually became good then Duelist would become too absurd."
Thanks to everyone for the feedback by the way, I feel that the multiple perspectives shed light on different things in a way that genuinely contributes. I will say that I used to push for more class specific skills that encourage basic attacking similarly to Bloody Shift (Shapeshifter) and the Verglas stance effects for basics done with Fists. I ended up thinking that it's just easier and probably less time consuming to make crits give +2M by default while changing Fleur to be something else (or as people have grown accustomed to calling it, Global Fleur.)
I do agree that the numbers basics tend to shed are pretty laughable compared to several other classes (unless you hyper specialize) and that, perhaps, "Global Fleur" wouldn't particularly fix that issue (not entirely.)
I honestly want it more for the fresh new character routes that can happen with it, and it's just fun sounding to me. I think it may be possible to worry about the basic attack damage numbers after the fact, if they're still an issue by then.