I do think there is merit to Hidden Cut having a longer tracking window, it'd be more useful (and fucking cool) if your goal was to hit all enemies within the span of 2-4 rounds, and then sheath sword to trigger hidden cut on all of them.
Maybe Kensei could use some lingering damage to help them out as well, I do think they should get more critical damage because thats what Katanas should be doing though, that should be implemented somewhere in their kit.
As a whole it needs a minor bump up, it should be a damage focused class, and the absolute skills are not very useful at times, increasing their range or decreasing their momentum cost should help sway the class to actually using them more.
As for absolute pace, its not useful as long as its in its current state, it should grant the buff after a timer runs out too, lasting 2 rounds on an enemy and failing to meet that condition gives you the buff anyways for example.
Maybe Kensei could use some lingering damage to help them out as well, I do think they should get more critical damage because thats what Katanas should be doing though, that should be implemented somewhere in their kit.
As a whole it needs a minor bump up, it should be a damage focused class, and the absolute skills are not very useful at times, increasing their range or decreasing their momentum cost should help sway the class to actually using them more.
As for absolute pace, its not useful as long as its in its current state, it should grant the buff after a timer runs out too, lasting 2 rounds on an enemy and failing to meet that condition gives you the buff anyways for example.