I think this is a typical case of everyone turning in circles without going anywhere if we try to find the "perfect GM".
People tend to talk about THE community, but in reality, that term in itself is wrong when applied to SL2s people, I believe. We are a bunch of small communities sharing the same social environment and interaction which by definition is a society. This is important to distinguish because each small community of the collective needs a different kind of representative, which in the end is a GM or in some cases eventmin. People of another community will rarely agree with who YOU trust. Equally, you will feel frustrated when the "other" community gets a representative with the enablement of some sort. This is very human, cause it makes you feel misunderstood and unimportant or makes you fear that bias WILL happen, which can't ever be 100% avoided.
A bit of rambling of the minifight going on here, skipable:
So with so many individuals forming different groups who all want a piece of the cake, understandably I am no different, how would we even go about Representatives?
Aside from many valid points that have already been made about structure (mods, for tiny things, isn't a difficult task and many of the community can do that.) What I think is most important on GMs is:
-1.) How mature they are, and able to communicate. Mostly with the already established team.
-2.) A bit diverse group that 'caters' to different communities a bit. Mostly to get more 'insight' and cover more interests.
-3.) The ability/willingness to be as fair and neutral as possible. That everyone has their favorites can't be avoided and if that's a danger in a specific situation, that specific GM has to step back and let others less involved ones take care.
-4.) Having a stable and strong personality, its a thankless job which ultimately will always earn you a more or less bad raputation, the more you show your face. Cause its impossible to always satisfy everyone, always. And people hold onto bad things much longer than good things. I have my personal gripes with Dyst for example, but I can assure you that she certainly isn't working with malicious intent and tries her best to make things right, that she sometimes steps on toes can't really be avoided. She is also just Human. Cut her some slack.
-5)I believe we should give people fair chances to try it out. The current team should decide if they are able to work with them, if they are capable of catering to at least some of the community and do not increase their workload unintentionally. No one starts as the perfect GM.
I agree that a change of structure with minor 'gms' or mods might be more useful in the long run. Let people work themselves into it and choose how much they CAN take care off. In theory the structure already exists unoffically with GMs splitting the work.
Another thing about transperency and the complaint thread. I think an offical open complaint thread shouldn't be a thing ever. It will explode and derail and a hell hole to manage. However, and old big online pen and paper community, I used to be very active in had a "Support" system.
Support-Cos (usally always atleast 2) were a social aspect of the Admin front, that specifically sat down with people that had some gripes with each other, privately only with the people involved. I used to be one of those and they technically function as Arbitrators between groups that had some beef, or were unhappy with a situation. Be in RP or OOC. They were the first instance to sort things out and try to find a concensus everyone was okay with, and only when that failed the actual GMs were taken in.
I know some of the GMs do it, which can be a lot. So maybe some people who specifically cover these things would lessen the load on the current GMs too and it would be transperant enough (for those involved) while avoiding emotional implodes. This also included problems with GMs.
Frankly. Most issues could be solved if we would swallow our pride sometimes and just talk it out, with someone neutral in between. It worked wonders in that game I used to play.
People tend to talk about THE community, but in reality, that term in itself is wrong when applied to SL2s people, I believe. We are a bunch of small communities sharing the same social environment and interaction which by definition is a society. This is important to distinguish because each small community of the collective needs a different kind of representative, which in the end is a GM or in some cases eventmin. People of another community will rarely agree with who YOU trust. Equally, you will feel frustrated when the "other" community gets a representative with the enablement of some sort. This is very human, cause it makes you feel misunderstood and unimportant or makes you fear that bias WILL happen, which can't ever be 100% avoided.
A bit of rambling of the minifight going on here, skipable:
So with so many individuals forming different groups who all want a piece of the cake, understandably I am no different, how would we even go about Representatives?
Aside from many valid points that have already been made about structure (mods, for tiny things, isn't a difficult task and many of the community can do that.) What I think is most important on GMs is:
-1.) How mature they are, and able to communicate. Mostly with the already established team.
-2.) A bit diverse group that 'caters' to different communities a bit. Mostly to get more 'insight' and cover more interests.
-3.) The ability/willingness to be as fair and neutral as possible. That everyone has their favorites can't be avoided and if that's a danger in a specific situation, that specific GM has to step back and let others less involved ones take care.
-4.) Having a stable and strong personality, its a thankless job which ultimately will always earn you a more or less bad raputation, the more you show your face. Cause its impossible to always satisfy everyone, always. And people hold onto bad things much longer than good things. I have my personal gripes with Dyst for example, but I can assure you that she certainly isn't working with malicious intent and tries her best to make things right, that she sometimes steps on toes can't really be avoided. She is also just Human. Cut her some slack.
-5)I believe we should give people fair chances to try it out. The current team should decide if they are able to work with them, if they are capable of catering to at least some of the community and do not increase their workload unintentionally. No one starts as the perfect GM.
I agree that a change of structure with minor 'gms' or mods might be more useful in the long run. Let people work themselves into it and choose how much they CAN take care off. In theory the structure already exists unoffically with GMs splitting the work.
Another thing about transperency and the complaint thread. I think an offical open complaint thread shouldn't be a thing ever. It will explode and derail and a hell hole to manage. However, and old big online pen and paper community, I used to be very active in had a "Support" system.
Support-Cos (usally always atleast 2) were a social aspect of the Admin front, that specifically sat down with people that had some gripes with each other, privately only with the people involved. I used to be one of those and they technically function as Arbitrators between groups that had some beef, or were unhappy with a situation. Be in RP or OOC. They were the first instance to sort things out and try to find a concensus everyone was okay with, and only when that failed the actual GMs were taken in.
I know some of the GMs do it, which can be a lot. So maybe some people who specifically cover these things would lessen the load on the current GMs too and it would be transperant enough (for those involved) while avoiding emotional implodes. This also included problems with GMs.
Frankly. Most issues could be solved if we would swallow our pride sometimes and just talk it out, with someone neutral in between. It worked wonders in that game I used to play.