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Mono-Classing, Smell of the Game Edition
#5
I believe I had something like it in mind already. Destiny-only skills, but to implement them it would be a huge hassle and it might tip the balance considerably since they'd need to be unique on their own. And well... We already have variants for some skills and passives if you mono-class, such as Monk granting bonus Ki, but I believe to make mono-classing worth, we shouldn't only give them passive band-aids in some things. It should affect -all of the class-, so it's more 'in your face' that they're a mono-class.

So:
Quote:- If your main class and sub-class are the same, all offensive, defensive, utility, support, passive and innate skills/spells receive a +2 Rank bonus (This requires you to spend at least 1 point on the Skill's rank to take effect).


This should help draw out a single class's true potential, and make dedicating yourself to a single thing more effective than style blending.

Oh yes, PS, this will not affect your base class.

Only the classes that are being devoted to. I.E, Monk/Monk won't have Martial Artist receiving +2, only Monk will. For that to happen you'd need to let go of Monk and be Martial Artist/Martial Artist.

And additionally. This idea could even probably help early Destiny users a bit, or further make Destiny a more notable different playstyle people should consider over using all classes on a whim.
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Mono-Classing, Smell of the Game Edition - by Ham - 04-04-2021, 06:49 PM
RE: Mono-Classing, Smell of the Game Edition - by Snake - 04-05-2021, 10:40 PM

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