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Mono-Classing, Smell of the Game Edition
#9
Heres my take on the whole class system...
Base class, Level cap 35->40.

Destiny, Remove the destiny extra class levels and just make it 1.5x skill points, This change would also help newer players as they would have 3 SP at level 2, 6 SP at level 4. etc. This would give you 60 SP at Level 40.

Mono Classing, Now that we're on topic, This feels literally pointless as i gain literally nothing but some skill pool slots and a minor stat boost.
I would gain more from subbing a random class and using their innates and passives.

The changes i would make to Mono classing...
Since they would lack the utility of innates, passives and other skills from subbing a different class.
Give them like bonus armor, magic armor, evade, hit and crit, depending on what class the character is mono classing.
For example, Give a duelist like 3 armor, 5 evade, 5 hit and 3 crit.
Give a mage 4 magic armor, 5 evade and 5% fp efficiancy.
Give a soldier 5 armor, 3 magic armor and 3 hp regen

Then, There should be main class only skills, Which we already have.
Destiny only skills, Personally i dont think these should exist, Since destiny exists to give you more skill points already.
Mono class only skills, Stuff like Eclair Lacroix would fit the bill. Making it mono class exclusive you could reduce the cd to 2 and make the fp cost way cheaper, maybe like 20 instead of 50.
Mono-Dest only skills, Going to use Eclair Lacroix again, But think on steroids. instead of 170% it would be 200%, instead of having a cooldown, make it once per fight.
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Mono-Classing, Smell of the Game Edition - by Ham - 04-04-2021, 06:49 PM
RE: Mono-Classing, Smell of the Game Edition - by Yashatari - 04-08-2021, 10:11 PM

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