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Mono-Classing, Smell of the Game Edition
#11
I believe the most satisfying conditions for monoclassing are:

-Seriously strong passives that boost the power of the class to an all time high, nearly doubling their effectiveness
-Being able to compete on the levels of dual classed characters but not necessarily overshadowing them completely.

This can be achieved by improving currently existing mono-class benefits and even introducing some for say the likes of Kensei or Demon Hunter or Black Knight

Or by introducing specifically mono-classed skills that have egregious power budgets, given they're restricted to solely being mono-classed.
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Mono-Classing, Smell of the Game Edition - by Ham - 04-04-2021, 06:49 PM
RE: Mono-Classing, Smell of the Game Edition - by Autumn - 04-13-2021, 10:13 PM

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