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Daggers and Scalings
#6
(04-18-2021, 06:17 PM)Autumn Wrote:
(04-18-2021, 06:13 PM)sadbot Wrote: I've been saying that daggers need a change for the better for a looooong time now, they almost feel like they've been purposefully made worse than all other weapon types in exchange for being usable without class/talent requirements, which certainly isn't much of a trade off when they're not even worth using. Personally I think that hit is their biggest issue and that they either need a base hit rate boost across the board or some hit support added to rogue and its promotions, but I can very much agree that their scaling is just whacky as it is now.

I'm also 200% on board with shurikens getting some love. Thematically they're my favorite weapon type in the game by far, but their powerful on hits and potentials (in some cases anyway) do not even come close to making up for their absolutely abysmal scaling.
Honestly even, their hit rates are exactly on par with swords more often than not, except with the added bonus of +20-30 hit from the back dependant on your guile.

Dodge has scaled too high for both of these weapon classes, and additional class-specific hit buffs are needed for them more than general hit buffs I feel. (Though to a sword's merit, they have much more synergy with BK than Daggers do)
It is true that their base hit rate is the same but a number of factors give swords a large advantage in practice when it comes to hit. More options with higher base hit, additional hit via components due to having a guard, and mostly just easier access to hit buffs whether it be sword specific things or just better synergy with classes that offer hit steroids that you can't really get away with using daggers with. The bases are the same, but in practice swords come out noticeably better off than daggers.

I can agree though that part of the problem is that evade stacking is just overkill at this point, enough that anyone leaning hard into evasion just cannot be touched by a dagger user. And while other basic attackers can run autohits as a backup even though they're likely to be few in number and with limited fp to use them with, dagger autohits are pretty poor and generally made for utility over damage anyway. They certainly can't be relied on as a backup plan like any other weapon type can, leaving dagger users to just auto lose against anyone with sufficient evade. And again, that bar is lower for daggers than  any other basic attacking weapon type.
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Messages In This Thread
Daggers and Scalings - by Autumn - 04-16-2021, 07:42 PM
RE: Daggers and Scalings - by Snake - 04-16-2021, 08:38 PM
RE: Daggers and Scalings - by sadbot - 04-18-2021, 06:13 PM
RE: Daggers and Scalings - by Autumn - 04-18-2021, 06:17 PM
RE: Daggers and Scalings - by sadbot - 04-19-2021, 09:55 PM
RE: Daggers and Scalings - by Lolzytripd - 04-20-2021, 11:43 PM
RE: Daggers and Scalings - by Lonestar - 04-18-2021, 07:07 PM
RE: Daggers and Scalings - by Snake - 04-22-2021, 12:36 AM

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