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Vaguely thought-out proposal to body enchant diversity problem
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(04-27-2021, 09:49 PM)Snake Wrote: I'd rather other torso enchants got buffed, or acted like diet versions of Giant Gene, such as giving +5% HP.

I-Isn't this just an enchant-reliant version of my idea? Doesn't that accomplish the same thing? The end result is more HP without Giant Gene.

But. Is there a reason why? Some of the torso enchantments are very good, they're just. Not 10% HP. Bleached Fang, the 60 FP one, all good as they are. I can see buffing Flock to have a bigger range, and perhaps Sweet Leaf to a higher charm level. I'm not sure why the magic pocket enchantment still exists, but that aside, all the others are very nice. Again, just not as nice as 10% HP increase.

(04-27-2021, 11:27 PM)Tanasinn Wrote: While I think we could use more variety and reasons to use other torso enchants, it's really not hard at all to build to those specifications, and swapping to Dormehan/WT is only a gain of 59/78, not 200+.

If you're instead talking building both strength and vit, the HP difference between them is... Still 59/78. Whatever value a WT hits, you can use an identical stat distribution on a papillion and hit 78 less hp, I don't think that's too extreme a swing.

This particular example seems less a problem with giant gene, and more a problem with weapon scaling distribution.

78 HP is probably on average the same amount of HP a giant gene gives most people. It's also 3 more HP than Soldier's fortitude. That's significant. Build VIT and SAN and you hit the upper echelons of HP very easily on certain races. You cannot deny this.

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RE: Vaguely thought-out proposal to body enchant diversity problem - by JamOfBoy - 04-28-2021, 03:35 AM

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