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(Reply to Dev) Why characters can feel really "samey" gameplay-wise
#5
As an advocate for new players everywhere I would like to add that nothing demotivates a bubbly-fresh new player being brought into the game with fresh and innocent eyes, seeing all these cool classes and weapons, with a million ideas for nifty roleplaying and having fun...

ONLY TO BE BRUTALLY CRUSHED BY THE CROWD OF 'SAMEY' - THEIR LIFELESS BODY CRUSHED AGAINST A WALL. THE VETERAN WHISPERING THAT THEY LACK HATRED IN THEIR BUILD.

I more or less agree with most of what was said by Fern's original post. It doesn't really help that the main argument for many builds is that people have to weigh the balance of what is 'Original' vs 'OPTIMAL'. 

Of course, this is a roleplaying game and the most common method I see people do to cope with this fact is roleplaying their optimal build by cutting a lot of corners or skirting the edge of freeform roleplay.

AN EXAMPLE WHICH MAY OR MAY NOT HAVE BEEN UTILIZED MANY TIMES:

1. Protag-Kun is IN-CHARACTER a noble, honorable warrior is not very book-smart but has a good dumb heart. He uses an ordinary chipped longsword, wearing only a tank-top and some short-shorts.

WHEN IN REALITY ON THE OOC-SPECTRUM HE IS: Equipped with a custom tome, all fitted with fire magic seeds, the weapon is of course cleverly renamed to 'Old Broken Sword' and has a very cool looking regalia sprite by the many talented artists we have in our community. A heavily modded DRAGON KING ARMOR with a gigantic gene and several legendary 10* accessory items. 

*Protag-Kun swings his Old Broken Sword causing flames to spew from his artful melee attack (from 5 tiles away).*

As you can see, using the power of roleplaying Protag-Kun is completely able to still be optimal while being able to be a big dumb warrior hero. And others seeing this, replicate such behavior and the community has begun to accept it as normal.


PERSONALLY. I would prefer if the community didn't mercilessly ground-pound new players with the harsh reality so quickly, but I believe that everyone deserves to have fun their own way, even if that means obliterating the innocent souls of happy new players.

Unless we can somehow convince people roleplaying is more fun than winning (See: Beyond the Impossible) the key to making things less 'samey' would definitely be constant tweaking and balancing which may be an astronomical amount of development work as people are constantly optimizing the best strategies and sharing them en-masse.

tl;dr

pls have mercy on the new players they just want to have fun without witnessing the horrors of stat optimization/optimal gameplay/sacrificing rp you evil veterans
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[-] The following 6 users Like K Peculier's post:
  • Akame, Fern, Ham, Miller, Shujin, Snake
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RE: (Reply to Dev) Why characters can feel really "samey" gameplay-wise - by K Peculier - 05-05-2021, 07:37 AM

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