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Chain Casting
#2
>all spells they cast.

Yeah, keep it to just mage and evoker spells. I don't need to get hit with every hex in the game in one round. Nor does anyone else.

Having HSDW threaten even more than an invocation isn't really necessary either--as it stands, if you go near an evoker with HSDW up, they'll blast you with...what they were preparing. Having it mean both "possible invoc" and "wombo combo of death" is just too much.

I like the idea behind encouraging using more spells, but, I'd suggest it perhaps inflict a penalty on damage dealt to compensate for just how many spells you can get in with it, /especially/ if you hit a weakness (which very few people in PvP have but I digress.)
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