08-27-2021, 05:55 PM
With everyone now packing SKI as it is a mandatory stat, compared to FAI and SAN, I believe LUC should have a word on that now. LUC became solely a Critical stat, so it can get an extra little thing on it with no huge balance issues. I vouch for the following:
- Luck should grant either 0.5% or 1% Status Resistance per point.
Building SAN and FAI are too rough to be used by your average non-Priest and non-Wyverntouched builds, and now that LUC doesn't contribute to Hit and Evade, it can easily help with the second mechanic hidden behind SL2's damage race of numbers.
Even if I predict it won't solve the current problem of Status Infliction reaching 200% easily.
- Luck should grant either 0.5% or 1% Status Resistance per point.
Building SAN and FAI are too rough to be used by your average non-Priest and non-Wyverntouched builds, and now that LUC doesn't contribute to Hit and Evade, it can easily help with the second mechanic hidden behind SL2's damage race of numbers.
Even if I predict it won't solve the current problem of Status Infliction reaching 200% easily.