Title, tsukikage, and hikage potential, muddle, is a bit meh, because of their conflicting damage types. Most things with vulnerability to fire also absorb water and vice versa, so I think it would be better if they gave you 2 passives, each of them toggling only one knife elemental damage, instead of toggling limit potential to turn off both. (oh yeah, and if you attack something that can absorb one of the damages, and you have twin dance (and why wouldn't you? Rogues main weapons are likely daggers.) the enemy treats your second attack as if you did full damage, ignoring the damage reduction of twin dance meaning that... Well, the elements are useless for hitting weaknesses because you likely heal them about as much as you hurt them for). Might as well never toggle limit potentiall and make the daggers do normal damage, removing their gimmick of 'doing this damage when other knife is equipped). The idea of the potential is great, but the execution is bad
Muddle is just awfull (and yet its also essential)
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Muddle is just awfull (and yet its also essential) - by adamkad1 - 12-18-2021, 07:48 PM
RE: Muddle is just awfull (and yet its also essential) - by Snake - 12-19-2021, 04:14 PM
RE: Muddle is just awfull (and yet its also essential) - by adamkad1 - 12-21-2021, 01:51 AM
RE: Muddle is just awfull (and yet its also essential) - by Snake - 12-24-2021, 04:01 AM
RE: Muddle is just awfull (and yet its also essential) - by Poruku - 12-29-2021, 12:25 AM
RE: Muddle is just awfull (and yet its also essential) - by adamkad1 - 12-29-2021, 07:31 PM
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