(02-04-2022, 01:07 PM)Aqua Wrote: The laws aren't clearly shown
I don't understand what you mean by this, the laws have been posted on the forums and in the public discord, but I'll also link the thread for the Public Laws here. This list of laws has been posted for just about four years now and has been public because of IC reasons for a long time now. This 'if' and a big if you haven't known this, then we apologize but there isn't really anything more we can do to make it more public than it already is. MY suggestion is, if your character wants to know the laws you are more than welcome to walk up to any guard character, hell even the NPC's one that is on the map and just ask for the public laws, we'll happily facilitate that type of thing.
Can you think of any situation where someone has been met with guard presence when these laws have not been violated or even insinuated to have been violated? I can think of a few, and as long as that is true then the laws aren't listed down clearly. At best, you can chalk some of these up to colorful interpretations of the law. 'Be mindful of your use of magic' is one of the more egregious examples of this. Besides that, you get into the weird situation this game has with restraining orders from stalking, harassment, etc that might be considered harm if you stretched the word until it was thin enough to see through.
(02-04-2022, 01:07 PM)Aqua Wrote: Soft Ban & Execution
Ok, yeah Arjav is always going to be some form of a soft ban and I'm not sure if I'm allowed to say how we work in terms of putting someone in jail but I'll do what I can here. As it stands when we only deal with reports that we are given, be it later in the day [Due to lack of people to respond to it] or more or less 5 - 10 minutes after the ping, this obviously gives those in the scene ample time but this sometimes is thrown against us for not responding quick enough, not that it's a huge issue or the point of this post. As it stands we currently have two things we can do when it comes to arresting someone if applicable;
A) Community Service. This was put in place to lessen the 'soft ban' feeling to the players, it not only reduces a characters time in Arjav but gives them an alternative way to pay for their crimes, this usually applies to minor crimes like being a public pain in the ass which nowadays is mostly what our pings are for these days.
B) Imprisonment. This is always going to be a thing, so I'm not going to beat around the bush when it comes to this part. This tends to be used for anything passing the limit of so many minor crimes up to Severe charges, yes I'm fully aware that 'charges' themselves are not publicly displayed and that's for a very good reason.
We have no OOC control over executions, which I would like to emphasize. This has to go through a GM before we can even do any of that, despite the empire's lore of cutting their problems in half. Right now it takes a lot to get executed and is quite frankly very rare. Dev doesn't want us being execution happy and it's perfectly understandable.
Point 1: There's no crime against being a public pain in the ass on the list of crimes, and it's terribly subjective.
As for everything else, there's simply no point behind the jail being a mechanical restriction on your character that stops you from leaving and going to level when nobody is around. I've never had a character in Arjav, I'll admit, so maybe there's always a guard there and maybe you do just let people out to go meander OOCly around the game, but if there's any lapse in the former condition there and the second is true then there's no reason the doors actually lock. Additionally, all of that about the executions is fine and well, but it doesn't change the fact that interactions with the guards in any way that's perceived as negative put you on a list, and that list goes slowly, lethargically toward execution. Unless I could go to a GM and get permission to execute people with enough IC justification which would mean that this isn't a guard specific thing, but I've never heard of that. Which brings it back to the final point and almost the most important one with the way you wrote it out...
(02-04-2022, 01:07 PM)Aqua Wrote: Guards are the most lathergic group
I disagree heavily on this. Guard work is very tedious and is like babysitting a bunch of four-year-olds in a preschool, we are not going to openly get on to deal with the same shit that happens constantly, from experience is mentally draining and quite frankly happening at the most inconvenient times. To call us a lethargic group would be far from true, most of us enjoy our guards and hell some of us are actually trying to progress then outside of work. It's just not as simple as that, at least the way I see it.
Both Amber and Lokus have touched on the parts of the flame badgers thing so I have nothing more to say on it.
First of all, I said that they needed to be lethargic. In this instance, people purposefully not being fully active and one hundred percent responsive is a good thing for both them and anyone else. What does that mean? They should not be there at every crime scene when it starts. They cannot respond to every crime the moment it happens and the moment someone pings. Those things would be bad for the game's health for a number of reasons. Conflict is the crux of all storytelling, and trying to make the guards out to be the sole handlers of all conflict in the game just robs anyone and everyone else of the opportunity to meet adversity, challenge, or even a slight break in the monotony of casual RP. Moreover, the way you write about it makes it clear you have some disdain for it which is what happens when it's treated like this on an OOC level. If you feel like you need to be there to moderate your peers on an OOC level as a matter of labor, you should probably reconsider why you're participating in this and what your motives are in continuing to do so. If you don't actually enjoy responding to those pings, then you probably shouldn't because one miserable partner in a storytelling setting tends to breed more misery.