Poll: Should there be an enforced roleplay ruleset for Korvara at the start?
You do not have permission to vote in this poll.
Yes. Rules that everyone adheres to can make the roleplay more focused.
83.33%
25 83.33%
No. I don't want any rules to limit how I play the game like I usually do already.
16.67%
5 16.67%
Total 30 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Korvara - Roleplay Ruleset
#3
(02-16-2022, 05:35 AM)Tana Wrote: I think a lot of races and classes, actually, should be locked on Korvara. No BKs, no post-enlightenment god-touched races, no engineers, no MGs, etc. etc. - A harder stance than most would agree with, I am sure, but it'd strange to have a small isolated land swamped with strange races and recent powers/technologies.

[Image: CqxBPWg.png]

There's nothing to say that Korvara will be regressive, and I would rather that there is more content in this update rather than less. If you took out every class/race that has lore ties in to the mainland, you'd also lose Demon Hunter, Summoners, Kensei, Firebird, Verglas, Curate, and rune mage on top of BK and Engineer. You could make an argument to axe just about any class from the new roster, and they all have the same flaw. You're not adhering to the lore when you take a class out, you're making the lore. Right now, what is or isn't in this new place is malleable, and what's 'strange' really just does depend on what people end up deciding should be strange in these formative years for it. Magic guns could end up being some Geladyne invention or something plundered out of the ruins, leading to technomagic stuff being even more arcane and weird to the people who find and use it.

Whatever's added or kept will say a lot about the lore, and a lot of the lore is kept intentionally vague just to allow these kinds of things to happen. I'd rather not make an opportunity to shoot the new project in the foot by offering a hilariously small fraction of what SL2 already offers but with a new paint job.


As far as everything else said in the original post? I think that most of this OOC grindset and everything is unavoidable. I would rather not implement rules to hurt the mega-chad grinders that are going to just hurt the solo players who are just trying to vibe and chill even more. Rather than try to make PVP mandatory and expected across all of Korvara, I would rather than PVP became something for contested events or player started opportunities. Example as an old idea for an older game that worked out:

Players could start excursions. These would put them on a special map for around thirty minutes to an hour, and let them RP. If another group wanted to, they could attempt to contest their excursion. If nobody contested the excursion, the group to start it would get a reward. If someone did contest the excursion, it would result in a fight. The winner gets a greater reward than if the excursion went untested (to make a PVP battle an actual opportunity rather than a spite move) and the loser gets a smaller reward but still something. There could only be so many of these a day, either tied to factions or tied to areas. You'd have your opportunity for PVP to be a thing that is rewarded, player and character conflict could exist and be rewarded, but instead of it being something that could potentially interrupt someone's game experience it's just an opt-in event.

Mechanically incentivized interactions and minigames like this just add up to less salt in the long run because at least it's optional yet still engaging.


Quote:1b. As a 'solution' I would personally prefer to have more powerful promotion classes balance-wise in the scheme of PvP to be locked behind GMs/Eventmins to add rarity and meaning to them. I'm certain a majority of our veteran players will have a very good idea on knowing which ones I mean. 

Then again I know people don't like being locked out of things and can be very shy when engaging with GMs and Eventmins which begs the questions that maybe Korvara may not be your cup of tea if it becomes more limited with classes for the sake of roleplay and setting.

I'd rather not have to compile logs to prove to a stranger that I've met some arbitrary and unexplained quota of using the words 'Black Knight-esque' in my RP posts to be awarded the chance to finish a build. App processes for necessary stuff just lead to extremely, heinously bad RP.
[-] The following 1 user Likes FaeLenx's post:
  • Trexmaster
Reply


Messages In This Thread
Korvara - Roleplay Ruleset - by K Peculier - 02-16-2022, 02:42 AM
RE: Korvara - Roleplay Ruleset - by Lolzytripd - 02-16-2022, 05:12 AM
RE: Korvara - Roleplay Ruleset - by Sawrock - 02-16-2022, 07:07 AM
RE: Korvara - Roleplay Ruleset - by Sawrock - 12-25-2022, 02:56 AM
RE: Korvara - Roleplay Ruleset - by Niezan - 02-16-2022, 02:57 PM
RE: Korvara - Roleplay Ruleset - by Shadbase - 02-16-2022, 03:30 PM
RE: Korvara - Roleplay Ruleset - by Autumn - 02-16-2022, 07:08 PM
RE: Korvara - Roleplay Ruleset - by FaeLenx - 02-16-2022, 08:40 PM
RE: Korvara - Roleplay Ruleset - by Autumn - 02-16-2022, 08:51 PM
RE: Korvara - Roleplay Ruleset - by Fern - 02-16-2022, 08:53 PM
RE: Korvara - Roleplay Ruleset - by K Peculier - 02-16-2022, 11:46 PM
RE: Korvara - Roleplay Ruleset - by Collector - 02-17-2022, 05:57 AM
RE: Korvara - Roleplay Ruleset - by Shujin - 02-21-2022, 02:01 PM
RE: Korvara - Roleplay Ruleset - by FaeLenx - 02-22-2022, 02:47 AM
RE: Korvara - Roleplay Ruleset - by Snake - 02-23-2022, 01:06 AM
RE: Korvara - Roleplay Ruleset - by FaeLenx - 02-23-2022, 02:20 AM
RE: Korvara - Roleplay Ruleset - by lalchi - 02-23-2022, 11:00 AM
RE: Korvara - Roleplay Ruleset - by Hiazro - 02-23-2022, 12:19 PM
RE: Korvara - Roleplay Ruleset - by lalchi - 02-23-2022, 02:06 PM
RE: Korvara - Roleplay Ruleset - by Autumn - 02-23-2022, 05:13 PM
RE: Korvara - Roleplay Ruleset - by Shujin - 02-23-2022, 03:44 PM
RE: Korvara - Roleplay Ruleset - by K Peculier - 02-23-2022, 05:05 PM
RE: Korvara - Roleplay Ruleset - by FaeLenx - 02-23-2022, 11:20 PM
RE: Korvara - Roleplay Ruleset - by Kazzy - 02-24-2022, 12:12 PM
RE: Korvara - Roleplay Ruleset - by Pyro - 02-24-2022, 01:01 PM
RE: Korvara - Roleplay Ruleset - by Autumn - 02-24-2022, 04:40 PM
RE: Korvara - Roleplay Ruleset - by Lolzytripd - 02-25-2022, 09:12 AM
RE: Korvara - Roleplay Ruleset - by Shadbase - 02-26-2022, 01:40 AM
RE: Korvara - Roleplay Ruleset - by Snake - 02-25-2022, 11:08 AM
RE: Korvara - Roleplay Ruleset - by Reikou - 02-26-2022, 05:36 AM
RE: Korvara - Roleplay Ruleset - by Lolzytripd - 02-26-2022, 05:40 AM
RE: Korvara - Roleplay Ruleset - by Poruku - 03-22-2022, 06:46 PM

Forum Jump:


Users browsing this thread: 6 Guest(s)
Sigrogana Legend 2 Discord