These buffs last too short, and their debuffs too. So I'm requesting just a single round worth of bumping on their duration, plus an additional effect that stacks per use of Absolute Death/Fear/Pace that makes Kensei more fun imo. Working all the way up for a big secret finisher move like a true samurai should be.
What do y'all think? This is the redone version of the latest with notable changes now that I could think more about it. Cricitism is welcome, and honestly if Boxer can be an NPC instakill class with such a linear build up that's now even more easier now due to Kragenfleur and Schwarz Sturm changes, why can't a class with a literal deadly sword and its only theme being based on killing things not?
It fixes the long coming request to have Kensei gaining its own finishing move, and I couldn't think of anything better than sheathing your sword and popping an enemy like a balloon.
Quote:Absolute Death
Base duration of Marked for Death should be increased to 2.
- (Rank 3) New Effect: Grants 'Resolve' to the Kensei for 5 rounds. (Resolve makes Kensei Combos inflict or stack Lingering Damage (Slash) with a LV of 15, for 3 rounds. Max LV = Kensei Level + 40.)
Quote:Absolute Fear
Base duration of all effects should be increased to 2.
- (Rank 3) New Effect: Grants 'Pressure' to the Kensei for 5 rounds. (Pressure makes any damage taken from any enemy (who is Feared or Hesitating), if not Evaded, become a Glancing Blow. Once per enemy, per Fear and per Hesitation on them, max. 2 times.)
Quote:Absolute Pace
Base duration of Battle Flow should be 5 rounds.
- (Rank 3) New Effect: Grants 'Intent' to the Kensei for 5 rounds. (Intent makes it so if an enemy inflicted with Battle Flow targets you while you have NO Momentum, you will nullify the attack, teleport to them and counter-attack with Kagekiri (Kensei Combo version). Once per enemy.)
Quote:Sheath Sword
Changed from 3M+ to 1M+
Changed from 5 SP to 3 SP
Quickdraw's bonus Hit and Damage changed to 10 per Rank.
- New Effect: If you are under the effects of Resolve, Pressure and Intent, and have Hidden Cut equipped, triggering Hidden Cut will instantly kill non-player, non-boss enemies; Otherwise it will deal bonus damage based on the enemy's missing HP (2.5% damage per 1% HP missing), afterwards the listed buffs will be removed and the enemy will be debuffed with 'Steadfast Mind' for 2 rounds. (Steadfast Mind prevents Sakki/Touki/Kenki to be inflicted on the unit for the duration.)
What do y'all think? This is the redone version of the latest with notable changes now that I could think more about it. Cricitism is welcome, and honestly if Boxer can be an NPC instakill class with such a linear build up that's now even more easier now due to Kragenfleur and Schwarz Sturm changes, why can't a class with a literal deadly sword and its only theme being based on killing things not?
It fixes the long coming request to have Kensei gaining its own finishing move, and I couldn't think of anything better than sheathing your sword and popping an enemy like a balloon.