Ahem, any ideas to make this better? You shouldn't forget that to apply each and every one of those you'll also need to previously have inflicted a certain Kensei spiritual passive on the enemy, so it's not really "3M", which is my main complaint about all the absolutes as a whole.
You spend 6M for something that doesn't really do much if anything at all, and has a short duration, which makes it all not very fun to be on the using side of. I don't see any Kensei using the Absolutes over Hidden Cut's bonus damage, as it is a better momentum investment overall.
Running a basic momentum simulation you'd see, aside the whole SP cost fiasco, how much time it takes and how much DPT you lose for just inflicting those things. I could get better ideas on both too, like for example
Pressure - Reduces the effects of Guarding by (20 + Kensei LV)% if the enemy is Feared, (and Parry skills if the enemy is under Hesitation), while being attacked by the Kensei.
Intent - Makes the Kensei teleport towards the enemy they've marked at the beginning of their turn, if they are within 5 range, and gain Sacred Art.
The lingering damage is a tank buster, it will never be momentum efficient and by the time you manage to stack it up to LV75-95 the enemy will probably be long dead, and if they're not? You're fighting a 1000+ HP boss or BK, which then is the purpose why I suggest it that way. So Kensei can actually do something against its current hard counters, or contribute in fights where they can't quite, such as vs Seto, who has insane physical DR.
However, if that's also disagreeable, we could make it so Hidden Cut is the one that stacks that up, since Sheath Sword forces your turn to end.
You spend 6M for something that doesn't really do much if anything at all, and has a short duration, which makes it all not very fun to be on the using side of. I don't see any Kensei using the Absolutes over Hidden Cut's bonus damage, as it is a better momentum investment overall.
Running a basic momentum simulation you'd see, aside the whole SP cost fiasco, how much time it takes and how much DPT you lose for just inflicting those things. I could get better ideas on both too, like for example
Pressure - Reduces the effects of Guarding by (20 + Kensei LV)% if the enemy is Feared, (and Parry skills if the enemy is under Hesitation), while being attacked by the Kensei.
Intent - Makes the Kensei teleport towards the enemy they've marked at the beginning of their turn, if they are within 5 range, and gain Sacred Art.
The lingering damage is a tank buster, it will never be momentum efficient and by the time you manage to stack it up to LV75-95 the enemy will probably be long dead, and if they're not? You're fighting a 1000+ HP boss or BK, which then is the purpose why I suggest it that way. So Kensei can actually do something against its current hard counters, or contribute in fights where they can't quite, such as vs Seto, who has insane physical DR.
However, if that's also disagreeable, we could make it so Hidden Cut is the one that stacks that up, since Sheath Sword forces your turn to end.