Currently I think that humans are probably one of the better races in the game, with extremely strong base stats and just a universally useful passive of gaining skill slots, its really hard to go wrong on them. I don't consider Divine Eyes a part of their power budget as a 10% HP cut in certain circumstances and requiring WIL to buy is hardly worth it. Even for dagger builds who would feel the WIL being useless.
Best I can see for humans is adding a trait for the different subraces that gives some kind of benefit, like a 10% resistance to a certain element. (Makes up for the inefficiency of building SAN on them)
As an example, the Korvaran humans can get resistances matching the elemental crystals closest to their borders:
Telegradian - Earth
Meiaquarise - Ice
Geladynian - Fire
Duyuein - Wind
Omina: I don't really like Omina's base stats in general, Fortune Vaccuum needs some sort of useability buff to make it's misfortunes worth using.
Hyattr: https://neus-projects.net/forums/showthr...d=9486& https://neus-projects.net/forums/showthr...d=9721& https://neus-projects.net/forums/showthr...d=8986&
Vampire: I think vampires are in a okay spot but they're a far cry from what they used to be, I would like to see QoL buffs to them activating their buffs, like increasing the range on Life Drain and making it scale from dark ATK, Banquet at least has the merit of already synergizing with physical builds.
Wild Elf: Actual contender for the best race in the game right now and no one can convince me otherwise, these guys make Daggers viable and instruments a bit more powerful than they were already, they were untargeted during GR2's decimation of hit values, and have flourished as a result of that.
These guys are cracked.
Best I can see for humans is adding a trait for the different subraces that gives some kind of benefit, like a 10% resistance to a certain element. (Makes up for the inefficiency of building SAN on them)
As an example, the Korvaran humans can get resistances matching the elemental crystals closest to their borders:
Telegradian - Earth
Meiaquarise - Ice
Geladynian - Fire
Duyuein - Wind
Omina: I don't really like Omina's base stats in general, Fortune Vaccuum needs some sort of useability buff to make it's misfortunes worth using.
Hyattr: https://neus-projects.net/forums/showthr...d=9486& https://neus-projects.net/forums/showthr...d=9721& https://neus-projects.net/forums/showthr...d=8986&
Vampire: I think vampires are in a okay spot but they're a far cry from what they used to be, I would like to see QoL buffs to them activating their buffs, like increasing the range on Life Drain and making it scale from dark ATK, Banquet at least has the merit of already synergizing with physical builds.
Wild Elf: Actual contender for the best race in the game right now and no one can convince me otherwise, these guys make Daggers viable and instruments a bit more powerful than they were already, they were untargeted during GR2's decimation of hit values, and have flourished as a result of that.
These guys are cracked.