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rune mage
#9
The engrave of magnet/illuminated are old levels of hit/evade power.  Engraving razor/elemental is damage efficient compared to normal attacks assuming you don't need the extra 1m (fleur or something equivalent).

Putting two-three rune size 3+ runes around yourself as a rune mage makes melee or close-range engagement suicidal because of rush or swap position.

Waiting out runes doesn't work when they eventually grow to 100+ damage beyblades and 1200 damage AoE bombs.

The soft counters are very specific -- long range bow users with Smasher, a small map and a very angry VA, immunity to the element of the rune, or full on global damage -- and even then they aren't free wins, they just sometimes give the class a hard time.

So yes, in summation:

rune mage
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Messages In This Thread
rune mage - by Pyro - 07-22-2023, 09:42 AM
RE: rune mage - by FaeLenx - 07-22-2023, 01:06 PM
RE: rune mage - by Trexmaster - 07-22-2023, 01:42 PM
RE: rune mage - by Miller - 07-22-2023, 02:16 PM
RE: rune mage - by Skimmy2 - 07-22-2023, 05:09 PM
RE: rune mage - by Autumn - 07-22-2023, 08:56 PM
RE: rune mage - by Pyro - 07-22-2023, 09:49 PM
RE: rune mage - by Autumn - 07-22-2023, 10:06 PM
RE: rune mage - by Kameron8 - 07-23-2023, 12:01 AM
RE: rune mage - by FaeLenx - 07-23-2023, 12:44 PM
RE: rune mage - by caliaca - 07-23-2023, 12:49 PM
RE: rune mage - by Poruku - 07-23-2023, 12:51 PM
RE: rune mage - by Skullcatrons - 07-23-2023, 01:33 PM
RE: rune mage - by WaifuApple - 07-23-2023, 01:36 PM
RE: rune mage - by Snake - 07-23-2023, 05:18 PM

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