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Making Reactive Armor Reactive Again
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It's been a really long time since Reactive Armor got nerfed, I think we're all in agreement that it's basically a nonexistent armor mostly used for rare metal fodder, at this point.

I want to argue for it to be reverted to its original state, mostly because it's a 10 star, and 10 stars SHOULD have that sort of unique quality to it. If not that, at the very least let it us be able to trigger it on our own via burning bracers or skyburn- which requires one hand or accessory slot as is, mind you.

But shibe the retaliation damage is too stron- Armor of Nails exists and has existed for a long time. Armor of Nails' unique armor effect is as follows...

On Attacked: Deals 25% of your level as unresistable Pierce physical damage to the attacker. (Min. 5)

This triggers from anywhere on the map if, say, you use expanding ice and they get hit. That's 15 damage max. It's pierce damage, which is far less easily resistable compared to fire.

Reactive Armor's retaliatory damage is UL/2, so that's 8f ire damage per tick. But Shibe! The explosion damage! Is 3 range from the user, is CURRENTLY 10+UL(max 16, 26 total) damage. Previously 2+UL(so 18) fire damage in its original version.
Edit: Quick edit, but I'd like to mention that the fire retaliation damage can ONLY TRIGGER IF YOU RECEIVED FIRE DAMAGE AND ACTIVATED FIERY ARMOR. If you don't get hit by fire damage, Fiery Armor/the fire retaliation damage simply does NOT exist, even if you get crit.

I would like Reactive Armor to either be self triggerable via self fire damage(which you already have to sacrifice item slots for to begin with), or reverted to its original version, OR have it be its original version + a cap on how many times you can trigger the explosion.


The current conditions for it is just ass and is hardly worth using over Armor of Nails. Note that this isn't an Armor of Nails nerf thread but a plea for Reactive Armor to be usable again.
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Making Reactive Armor Reactive Again - by SpaceShibe - 10-25-2023, 05:17 PM

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