To add onto this.
There are very few people running the level 80 content (See: The bosses).
It's actually easier to solo some of them (Medis), because the mobs are.. frankly? Just unfair and unfun. Snow Crow is the problem child of the Ice Beast Cavern with a gigantic aoe that reduces your ice resist on a 2 turn c/d (Geisting it as a Boxer just has it do it again right after).
Literally every mob in the Labyrinth is a nightmare. Kerberos protect for one another, and for their allies. Have a, frankly, ridiculous amount of defense AND EVADE ontop of healing more. The more people you bring to fight them. The Mushroom there chunks through Physical/Magical DR, taking it into the negatives if it's allowed to work at all. The Minotaurs are, ontop of all of this, extremely beefy and do a fair amount of damage + KD / Pull you into spores from the mushroom.
The only level 80 dungeon of the Big Three that feels even remotely 'fine' to fight is the Sunken Forest, because the enemies have 800~ HP, don't deal absurd amounts of damage, and know to actually die whenever you smack them. The Minotaurs can take turns to kill a single one of them from a party, and are also mostly crit immune with about 8% resist all to elements due to the Sanctity mechanics that Everyone Just Loves on Monsters. Not to mention them having 150~ish status resist.
I know that 'partying with folks' can make things easier sometimes, and also gives bonus drop chance (10% per person or so I'm told)... but whenever bosses drop piss poor rewards, gold bars aren't guaranteed (and they are SPLIT amongst the party at random upon winning).. In no world am I really wanting to take other people to fight Relei, Radigal, or Medis because I can just do it my damn self and get better more opportunities for rewards.
This is a glaring problem with the boss loot reward system as a whole. If I run to a boss with my friends and they go 'lets split up. better rewards' at the boss. I'm going to go feral. We're not RPing. We're doing a taxi service around Korvara to go punch the bosses.
This is a glaring problem with LEing magically returning you to level 1 and Now You Have To Work Up Again (I would rather just kill stuff at my level at 60 and get Legend Inks from doing what I would, naturally, do. RP, Go grinding. Etc.)
This is a glaring problem with just.. The game not wanting you to play it with other people.
Edit: Also the boss tag just nearly doubles the HP of mobs when solo vs with a party of 4, ONTOP of there being THREE EXTRA SPAWNS. Which if you're fighting Relei? Can be four snow crows. Which with spawns as they are. End up your entire team losing about 40~80% of their HP before they even get to buff etc.
4 Kerberos vs Medis is actually awful. Like. They all live longer than Medis.
There are very few people running the level 80 content (See: The bosses).
It's actually easier to solo some of them (Medis), because the mobs are.. frankly? Just unfair and unfun. Snow Crow is the problem child of the Ice Beast Cavern with a gigantic aoe that reduces your ice resist on a 2 turn c/d (Geisting it as a Boxer just has it do it again right after).
Literally every mob in the Labyrinth is a nightmare. Kerberos protect for one another, and for their allies. Have a, frankly, ridiculous amount of defense AND EVADE ontop of healing more. The more people you bring to fight them. The Mushroom there chunks through Physical/Magical DR, taking it into the negatives if it's allowed to work at all. The Minotaurs are, ontop of all of this, extremely beefy and do a fair amount of damage + KD / Pull you into spores from the mushroom.
The only level 80 dungeon of the Big Three that feels even remotely 'fine' to fight is the Sunken Forest, because the enemies have 800~ HP, don't deal absurd amounts of damage, and know to actually die whenever you smack them. The Minotaurs can take turns to kill a single one of them from a party, and are also mostly crit immune with about 8% resist all to elements due to the Sanctity mechanics that Everyone Just Loves on Monsters. Not to mention them having 150~ish status resist.
I know that 'partying with folks' can make things easier sometimes, and also gives bonus drop chance (10% per person or so I'm told)... but whenever bosses drop piss poor rewards, gold bars aren't guaranteed (and they are SPLIT amongst the party at random upon winning).. In no world am I really wanting to take other people to fight Relei, Radigal, or Medis because I can just do it my damn self and get better more opportunities for rewards.
This is a glaring problem with the boss loot reward system as a whole. If I run to a boss with my friends and they go 'lets split up. better rewards' at the boss. I'm going to go feral. We're not RPing. We're doing a taxi service around Korvara to go punch the bosses.
This is a glaring problem with LEing magically returning you to level 1 and Now You Have To Work Up Again (I would rather just kill stuff at my level at 60 and get Legend Inks from doing what I would, naturally, do. RP, Go grinding. Etc.)
This is a glaring problem with just.. The game not wanting you to play it with other people.
Edit: Also the boss tag just nearly doubles the HP of mobs when solo vs with a party of 4, ONTOP of there being THREE EXTRA SPAWNS. Which if you're fighting Relei? Can be four snow crows. Which with spawns as they are. End up your entire team losing about 40~80% of their HP before they even get to buff etc.
4 Kerberos vs Medis is actually awful. Like. They all live longer than Medis.