03-18-2015, 07:48 PM
As it stands, Second Chance/Phoenix/Sal Volatile revive a person, and then they instantly get their full turn. This can be repeated every round without real penalty.
Not only does this pretty much break PvP and make PvE a cakewalk, but it.. doesn't really make much sense in roleplay.
I suggest:
a) A debuff that prevents revival (but doesn't affect Die Hard or From The Ashes) for 4 rounds
b) Revived characters losing 6M for their next turn
c) A combination of both, with a 2-3 round debuff and a 3M loss.
Not only does this pretty much break PvP and make PvE a cakewalk, but it.. doesn't really make much sense in roleplay.
I suggest:
a) A debuff that prevents revival (but doesn't affect Die Hard or From The Ashes) for 4 rounds
b) Revived characters losing 6M for their next turn
c) A combination of both, with a 2-3 round debuff and a 3M loss.